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Splinter Cell: Double Agent takes the stealth-based series in a new direction after three successful covert operations on multiple platforms. After learning his teenage daughter was killed in a car crash, a despondent Sam Fisher is unable to complete his duties for the NSA's splinter cell, Third Echelon, and is reassigned as a NOC, a non-official cover agent who operates from within dangerous organizations. His mission is to infiltrate a domestic terrorist group called the John Brown's Army. For the first time in the series, Fisher cannot rely solely on his gadgets or the direct support of the NSA. He must instead fall back on his keen instincts to survive while working deep undercover. Instead of advancing through linear missions across a series of international locales, players will experience a branching storyline with multiple endings, where decisions made at one juncture will influence subsequent events as the game progresses. Fisher must initially earn the trust of the John Brown's Army to become a card-carrying member, so he must engage in carefully orchestrated heists and even an elaborate prison break to get in the good graces of key contact Jamie Washington. If Fisher is successful in befriending Washington, he will be invited to the terrorist group's headquarters, a multi-floor structure that serves as a jumping point for future missions. From that point on, Fisher will be faced with multiple moral decisions as he walks a fine line between working with the JBA and on behalf of his NSA mentor, Irving Lambert. He will also be partnered with an AI-controlled character in many of the missions, introducing a new element to the single-player game. Of course, Splinter Cell: Double Agent also features online support via Xbox Live, including cooperative play and the exclusive spies versus mercs mode with new moves, gadgets, and a revamped team ranking system. Both the Xbox 360 and PC versions also feature larger environments, interactive cut-scenes, more onscreen characters, alternate missions, and enhanced graphics when compared to the Xbox and PlayStation 2 games. The Xbox 360's "Limited Collector's Edition" of Double Agent comes with a DVD of bonus content, including a "Making of..." documentary compiled by MTV, a series of tips for multiplayer success, game trailers, web films, developer interviews, a discussion with voice-actor Michael Ironside, and a feature titled, "True Life of a Covert Operative."
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Xbox 360 : Tom Clancys Splinter Cell: Double Agent (Limited Edition) VideoGames
Splinter Cell: Double Agent takes the stealth-based series in a new direction after three successful covert operations on multiple platforms. After learning his teenage daughter was killed in a car crash, a despondent Sam Fisher is unable to complete his duties for the NSA's splinter cell, Third Echelon, and is reassigned as a NOC, a non-official cover agent who operates from within dangerous organizations. His mission is to infiltrate a domestic terrorist group called the John Brown's Army. For the first time in the series, Fisher cannot rely solely on his gadgets or the direct support of the NSA. He must instead fall back on his keen instincts to survive while working deep undercover. Instead of advancing through linear missions across a series of international locales, players will experience a branching storyline with multiple endings, where decisions made at one juncture will influence subsequent events as the game progresses. Fisher must initially earn the trust of the John Brown's Army to become a card-carrying member, so he must engage in carefully orchestrated heists and even an elaborate prison break to get in the good graces of key contact Jamie Washington. If Fisher is successful in befriending Washington, he will be invited to the terrorist group's headquarters, a multi-floor structure that serves as a jumping point for future missions. From that point on, Fisher will be faced with multiple moral decisions as he walks a fine line between working with the JBA and on behalf of his NSA mentor, Irving Lambert. He will also be partnered with an AI-controlled character in many of the missions, introducing a new element to the single-player game. Of course, Splinter Cell: Double Agent also features online support via Xbox Live, including cooperative play and the exclusive spies versus mercs mode with new moves, gadgets, and a revamped team ranking system. Both the Xbox 360 and PC versions also feature larger environments, interactive cut-scenes, more onscreen characters, alternate missions, and enhanced graphics when compared to the Xbox and PlayStation 2 games. The Xbox 360's "Limited Collector's Edition" of Double Agent comes with a DVD of bonus content, including a "Making of..." documentary compiled by MTV, a series of tips for multiplayer success, game trailers, web films, developer interviews, a discussion with voice-actor Michael Ironside, and a feature titled, "True Life of a Covert Operative."
Fisher is given objectives from two separate parties, the JBA and NSA, sometimes forcing the player to choose between them in order to progress. Due to the fact he is "working" for two different organizations, Sam is faced with several choices in the game that affect his trust with the JBA and the NSA, represented by the "trust meter". Trust on either side affects Sam's weapon arsenal: completing NSA objectives will unlock a high-tech arsenal, while completing JBA objectives will unlock a lower-tech lethal arsenal. A non-linear storyline that changes based on the objectives the player completes (those of the JBA or NSA). Multiple endings are introduced. The lock-picking mini-game returns and a new bomb defusing game is introduced.
As part of the JBA, Sam must complete objectives set by them to gain their trust as well as complete objectives from the NSA. The decisions he has to make will become increasingly difficult as he progresses through the game. Earlier decisions, such as deciding whether or not to free all of the prisoners during the prison breakout, will just affect his score, but as the game progresses, Sam is faced with serious choices that could kill thousands if made wrong, but may blow his cover if he does not do it.
Despite this, Sam must make the JBA trust him, in order to gain access to the restricted areas of their base and complete NSA objectives. If he is seen in restricted areas before he is allowed to go there, it will dramatically affect his trust with the JBA. Similarly, if he is caught using an NSA gadget or picking a lock in JBA HQ, his cover will be blown.
The Xbox and PlayStation 2 versions have a Spy vs. Spy mode, with players able to play as Third Echelon or the Upsilon Force spies. There are six Game Modes in these Spy vs. Spy matches: Team Hack, Deathmatch, Team Deathmatch, Key Run, Sam Vs. All, and Countdown. Team Hack has players trying to retrieve data by hacking into enemies computers and securing their own computers, similar to "Capture The Flag." Deathmatch and Team Deathmatches pit players against each other. Key Run is similar to Team Hack, except retrieving a Key to hack into the other team's computer is the main item to capture. Sam Vs. All is reminiscent to Metal Gear Solid 3: Subsistence's Sneaking Mission game mode, in which one player who is Sam Fisher must play as a lone wolf and hack into computers defended by an Upsilon spy team. However, the key difference is that Fisher lacks the equipment from the single-player mode, and is nearly identical to normal spies. Countdown is similar to Deathmatch, except players must outlast each other by getting more kills to extend their time limit.
EB