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Tom Clancy's Ghost Recon 2 is the third console installment in the popular Tom Clancy's Ghost Recon tactical shooter video game series, published by Ubisoft Entertainment. It is a sequel to Tom Clancy's Ghost Recon. It was released in North America for the Xbox video game console on November 16, 2004, for the PlayStation 2 on November 30, 2004, and reached the GameCube on March 15, 2005. A Windows-based PC version was cancelled in April 2005 in favor of Tom Clancy's Ghost Recon: Advanced Warfighter. The general setting for the game is the Korean Peninsula, however, the PS2/Gamecube and Xbox platforms feature different campaigns. The PS2/GameCube campaign occurs in 2007 (tying in with Splinter Cell: Chaos Theory), while the Xbox campaign is set during another conflict in 2011. Ghost Recon 2 sports an updated graphics engine, the Havok 2 physics engine, new multiplayer options and voice command via microphone.
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Xbox : Tom Clancys Ghost Recon 2 VideoGames-Refurbished
Tom Clancy's Ghost Recon 2 is the third console installment in the popular Tom Clancy's Ghost Recon tactical shooter video game series, published by Ubisoft Entertainment. It is a sequel to Tom Clancy's Ghost Recon.
It was released in North America for the Xbox video game console on November 16, 2004, for the PlayStation 2 on November 30, 2004, and reached the GameCube on March 15, 2005. A Windows-based PC version was cancelled in April 2005 in favor of Tom Clancy's Ghost Recon: Advanced Warfighter. The general setting for the game is the Korean Peninsula, however, the PS2/Gamecube and Xbox platforms feature different campaigns. The PS2/GameCube campaign occurs in 2007 (tying in with Splinter Cell: Chaos Theory), while the Xbox campaign is set during another conflict in 2011. Ghost Recon 2 sports an updated graphics engine, the Havok 2 physics engine, new multiplayer options and voice command via microphone.
Gameplay
Ghost Recon 2, though very much like the original Ghost Recon, has some very key differences.
In both versions, an over-the-shoulder view has been added and in the Xbox version, players can switch between the original and the "OTS view".
The threat indicator has been removed in favor of a radar.
The Demolitions Class has been completely removed (by expanding the kits to include primary weapon, side arm, explosive and rocket launcher/laser designator for every class).
Two new classes have been introduced: "Lone Wolf" and "Grenadier" (the Grenadier class is actually a splinter class; it used to be simply part of the Rifleman class).
The OICW has moved from a typical rifleman weapon to become the new "Lone Wolf" weapon.
The ability to choose your team and allocate skill points has been taken away.
You can no longer switch between soldiers during a mission; as soon as you are killed, the mission fails.
There is no longer a planning screen to coordinate each squad's movement; you only control one team, and orders are given to them via menus.
The Lone Wolf class has many abilities that other classes lack (such as air-burst grenades, laser designator for air strikes, high explosive and armor piercing rounds etc), but in several missions, one must work alone, thus this weapon 'replaces' his squad.
In the single player campaign, you play as Captain Scott Mitchell, a veteran of several conflicts and the new leader of the Ghosts. Mitchell is described as "a consummate soldier" and can pick weaponry from any class. In several missions he must be inserted in Lone Wolf mode and work completely on his own.
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