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Blaze Entertainment - Hyper Mega Tech! CAPCOM Super Pocket - Blue/Yellow

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$59.99$49.99

Sold By: Invastor


Your arcade in your pocket. From the makers of Evercade comes Hyper Mega Tech and the brand-new Capcom Super Pocket. A portable gaming device that you can take anywhere in your pocket that doesn’t sacrifice power or playability.

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Condition: New

Ships From: Brockton, Massachusetts, United States

Delivery Options: Local Pickup- Free Shipping

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15 available


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SKU: 6549863

Categories:Deals

12 amazing arcade games, fully licensed from world famous publisher Capcom including Street Fighter II’: Hyper Fighting, Final Fight, 1943, Strider, Ghouls ‘n Ghosts, along with support for Evercade’s Cartridges to make this the ultimate arcade companion. 




Having already made its game carts extremely accessible last year with the release of the Evercade EXP, it seems like Blaze Entertainment wasn’t quite done with its affection for all things analogue and emulation. This is evidenced by yet another new handheld revision (of sorts) known as the Hyper Mega Tech! Super Pocket, being an all-in-one handheld game machine out now that’s available in multiple SKUs – depending on which publisher’s classic game library you’d prefer to access.



Though technically produced under Blaze’s new label, Hyper Mega Tech!, the Super Pocket’s compatibility with existing Evercade cartridges suggests more synergy between the two brands than you might initially suspect. The good news is that for just a fraction of the Evercade EXP’s price, the Super Pocket features most of the same functionality, only shrunken down to a smaller screen size, and being engineered in the style of the classic Game Boy rather than, say, a PSP.



Given the Evercade EXP is sitting at No.1 in our best retro game consoles guide, this smaller, cheaper model is certainly catching the eye. Right now there are only two different types of Super Pocket available, the Capcom and Tatio variants, but the truth is the device is cheap enough that even picking up both wouldn’t break the bank. If you’ve ever wanted some of the best games from either publisher almost instantly within reach, the Super Pocket boasts a lot of appeal.




The design of the Super Pocket will be instantly familiar to anyone with a fondness for handelh devices. As mentioned earlier, it pretty much apes the look and feel of the classic Game Boy, it’s a lot smaller with a 2.8-inch IPS screen. There’s also the addition of four buttons on the back, though calling them “shoulder” buttons would be a tad disingenuous. Rather they lay flush against the back of the device itself, which takes a bit of getting used to at first but I found eventually felt pretty natural.




The usual front-facing D-pad and face buttons are all accounted for, with the addition of a dedicated game menu button in the middle for easy access to whichever library or game cart you happen to have built in. In a home to the publisher’s classic logo, the Capcom Super Pocket variant touts a blue look with an appropriate yellow edge trim. The Taito variant, meanwhile, opts for a muted black tone with an illuminated green edge trim, being more evocative of the 8-bit era.



Overall, from a design and build perspective, the Super Pocket isn’t breaking boundaries, but then it isn’t really trying to. For such an affordable device there’s a decent sense of heft to it while playing, at least, even if the inner back buttons are a tad harder to reach than they should be for players with bigger hands. Importantly, the D-pad feels solid, which is important when playing arcade classics.




The Super Pocket is an emulation machine, true, but there really wasn’t much delay that I noticed while playing. Button inputs always felt snappy and responsive, and whenever I lost a life or died outright in any game it was down to my own inability rather than any one prompted by the device itself. Although there are no bonus materials for any of the games included, you can choose to play titles in one of three ratios: original, pixel perfect, and full screen. These, combined with two different scanline settings (strong or subtle) really sell you on the retro feel.



Other than these brief display options, the Super Pocket really is just a grab-and-go solution, consisting of very little frills to instead let the games speak for themselves. The only thing that might disappoint is the measly four-hour battery life, which won’t be enough to keep you playing on a hefty flight or plane journey, but is enough to satisfying the dip-in-and-dive nature of a lot of these arcade classics. A nice touch, though, is the embedded Easy mode option, which can be toggled on/off at any time to make the nature of the games less punishing for younger players.




-S

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